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Showing posts with the label Assassins

Desul, Snails and Others Who Go Too Far

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 In Desul there are those who forsake the powers of magic. Whether in a religious extreme or a clinical obsession, they strip their own bodies of the potential for magic. This involves a surgical removing of the ears and the sensory organs just below the skin around the skull. These anti-magic deafs are nicknamed "Snails," for they move slowly and often need a device to prop them up (or some would rather crawl along the ground and lean against walls). This is because they have lost not only their hearing, but their entire center of balance. The surgery is ironically magical in nature and also cuts them off from vibrational frequencies so the Snails lose an element of their touch as well. They experience injury, but they cannot feel pain. Their physical stamina is nearly limitless. They can crawl and crawl without every tiring. A Snail's body will crumple and die before it gives up on its pursuit. They are completely unaffected by magical ability. A magical flame will ha...

Lefort, Organ Currency

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The Assassin’s Guild; also known as the Masked Assassins of the Mascot Guild, Skin Devils, Brain Eaters, and Ghouls. AC 15, HP 44, ATK 3 thinsword +8 (1d12) or 2 automatic crossbow (far) +8 (1d8 + poison), MV near (climb, swim), S +4, D +4, C +3, I +4, W +4, Ch +5, AL N, LV 9 Poison. DC 15 CON or target's eyes roll back and it turns on its allies for 1d4 rounds. DC 15 WIS on turn to end effect. They, and the other cabals of Lefort, have no need for the traditional currency of the gold system. The assassins deal in organs. 1. 1,000g, 1h, Heart Like gold is trivially assigned massive wealth, so have certain organs. The heart is incredibly valuable because these organs serve multiple purposes. The assassins of the guild go through intense body-modification to make them untraceable and unrecognizable between operations, as well as make organic repairs.  It’s rumored that some masked assassins have been alive since the guild was created, hundreds of years ago, by using these...

Lefort, The Tabernacle at the Crossroads

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There's a tabernacle a days travel on foot from the crossroads intersecting the great cities of Madonis, Babilan, and Sowden. The huge rectangular tent, large enough to house a hundred people, can be seen from the road. In front is an altar, set above a roasting fire, for the animal sacrifices. Between the altar and the tent is a horse-sized vase full of water. The tent, altar, and vase are gated and surrounded by hundreds of pilgrimaging believers. The tabernacle at the crossroads This is the house of Adom, the god of storms, justice, pillaging, and last resorts. Adom's twelve disciples live inside the gated tabernacle. The disciples have stats as assassins , being envoys from the Assassin's Guild on Gallows Isle. They guide pilgrims, one at a time, inside the gated area to talk to Adom.  "Adom" No one (except the disciples) has seen Adom. He's depicted as an elderly man in red robes with a long, gray beard, a fiery sun glowing behind his head, and spitting l...